![]() ![]() Players may find that playing as the Dungeon Master is the best part of the game. ![]() Other Dungeon Masters are firm on the RAW, or "Rules as Written", dictating that the rules are in place, for a reason. Some Dungeon Masters may prefer the "Rule of Cool", the idea that if a player bends the rules in a creative way, that the Dungeon Master may let it pass. ![]() The Dungeon Master has the last say on all rule-related decisions. The PCs", as the Dungeon Master's foremost goal is to have fun, and beyond that, to tell an engaging story. This does not necessarily mean that the game is simply "The DM vs. ![]() The Dungeon Master is a player, in the sense that s(he) controls the various NPCs and Monsters that the players might interact with, during their journey. Adventure BuilderĪt its core, LegendQuest is an adventure game, and the Dungeon Master is responsible for creating and implementing a fun and rewarding adventure for the players to embark on. The Dungeon Master is responsible for relaying the story to the players, and using dice rolls, player actions, and their imagination to present challenges and encounters for the players to overcome. The Dungeon Master has 4 distinct roles that (s)he inhabits over the course of the game: - Narrator A Dungeon Master is technically a player, and is required for a successful campaign of LegendQuest, as you can't play without one. The person running the game's mechanics, the Dungeon Master is both combat general, and storyteller, and is responsible for delivering the adventure and the challenge to the Player Characters. All LegendQuest games are composed of 4 main parts: The Dungeon Master (DM), 1-4 Player Characters (PCs), an adventure, and some method to roll dice, and visualize battle. ![]()
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